Car Jump Distance Calculator

Use the car jump distance calculator to simulate car jumping with air drag force and car rotation included.

Clear
Range45.8872 m150.55 ft
Time of flight1.5835 s
Maximum height3.0739 mabove the ground
Time to the apex0.7918 sexactly half the flight
Horizontal velocity28.9778 m/sconstant throughout — no horizontal force
Initial vertical velocity7.7646 m/s
Impact speed30 m/sequal to the launch speed — energy is conserved
Impact angle below horizontal15°
Angle for maximum range45°45° exactly from level ground
Maximum range at that angle91.7745 m45.8872 m further than yours
The complementary angle 75°45.8872 mthe same range from level ground — a high lob and a flat shot can land together
Energy per kilogram at launch450 J/kg

The formula

range = v cos θ × t, apex = h + v²sin²θ ÷ 2g

Two independent motions

The whole subject reduces to one observation: horizontal and vertical motion do not interact. With no air resistance nothing pushes or pulls horizontally, so the horizontal velocity never changes; vertically, gravity acts exactly as it would on a dropped object. A bullet fired horizontally and a bullet dropped from the same height hit the ground at the same moment.

From level ground 45° gives the greatest range, and complementary angles — 30° and 60°, say — give identical ranges by different routes, one high and slow, one flat and fast. Launching from a height breaks that symmetry: the extra fall time rewards horizontal speed, so the optimal angle drops below 45°, which is why the page solves for it rather than assuming.

Air resistance is neglected throughout, and for anything small, fast or light that is a serious omission — a real projectile's range can be a fraction of the vacuum figure, and its trajectory is not symmetric, falling more steeply than it rose.